![]() Build 1 Anti-ballistic Missile when you reach 500 Rocket Launchers.Build 1 Large Shield Dome when you reach 500 Rocket Launchers.Build 1 Plasma Turret for every 500 Rocket Launchers.Build 1 Gauss Cannon for every 150 Rocket Launchers.Build 1 Small Shield Dome when you reach 100 Rocket Launchers.Build 1 Ion Cannon for every 60 Rocket Launchers.Build 1 Heavy Laser for every 20 Rocket Launchers.Build 1 Light Laser for every 5 Rocket Launchers.The Heavy Lasers included in this strategy are included to clear a path through the Light Fighters that players like to use as fodder in their raiding fleets, and the Ion Cannons are there for their strong shields. Battleships, Bombers, and Destroyers), since upper tier vessels can easily break through defenses lacking in big guns. Some critics of this setup would may point out that there are too many big guns ( Gauss Cannons & Plasma Turrets) in this type of defense however, in order to deter attack from higher level players, Gauss and Plasma Turrets are necessary in order to make sure a defender can damage an attacker's upper tier ships (i.e. That means when you acquire 1000 Rocket Launchers, you should have: Build Anti-ballistic Missiles when you reach 100 Rocket Launchers.Build 1 Large Shield Dome when you reach 100 Rocket Launchers.Build 1 Plasma Turret for every 100 Rocket Launchers.Build 1 Gauss Cannon for every 50 Rocket Launchers.Build 1 Small Shield Dome when you reach 10 Rocket Launchers.Build 1 Ion Cannon for every 25 Rocket Launchers.Build 1 Heavy Laser for every 10 Rocket Launchers.Build 1 Light Laser for every 2 Rocket Launchers.An appropriate amount of defense built at this ratio (relative to how many resources you leave on planet) should keep away any player without a fleet of Battleships and Bombers but you should be working on a Big Gun Defense before you reach the '200 Light Lasers' number in this example! This strategy aims to offset your opponents likely use of Cruisers (which have Rapid Fire against Rocket Launchers) and scare off any smaller fleets. 300-400 Rocket Launchers (depending on how much spare metal you had).That means when you acquire 200 Light Lasers, you should have: Fill a level 2 missile silo with Anti-ballistic Missiles when you reach 200 Light Lasers.Build 1 Large Shield Dome as soon as you can afford it.Build 1 Gauss Cannon for every 50 Light Lasers.Build 1 Small Shield Dome when you reach 50 Light Lasers.Build 1 Ion Cannon for every 20 Light Lasers.Build 1 Heavy Laser for every 10 Light Lasers.Consider 2 Rocket Launchers as being 1 Light Laser. ![]()
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